An enormous supply / Volume
New games ship every day. Getting noticed is already a feat.
An AIgen conceptual challenge
We analysed gaming, one of the most crowded markets, and with our agents we defined, designed and developed a product able to compete. The game is the evidence. What it proves is the consulting work we bring to clients.
Free to play, with optional in-game purchases; some packs give combat advantages. Played in the browser, on computer and phone.
New games ship every day. Getting noticed is already a feat.
Everyone is fighting for players’ time: social media, video, other games.
Strategy players have stuck with the same titles for years and do not switch easily.
The question: can an agentic method take a product from zero to a live game, able to compete where players have already made their choice?
A comparative study of the genre’s reference titles, with a simple grid: what we take, what we don’t adopt.
What we take
What we don’t adopt
The names cited are trademarks of their respective owners. Novarchy is not affiliated with or endorsed by them; the references describe design choices.
The positioning we chose: strategy for people with day jobs. Short sessions, several times a day. Timers from minutes to hours, never days.
Economy, combat, map, guilds, seasons: every system has written rules; the main ones have a dedicated design document. The code is checked against those rules.
What each system does, why, and within which limits.
The main choices name the model they start from and the one they move away from.
When a rule changes, the decision and the reason are recorded.
An idea, a request, a player’s report becomes a clear task.
AIgen agents write the code and the tests. Our team supervises and decides.
Automated tests and adversarial review before anything is merged.
Continuous releases, straight to the browser.
Our team sets the direction, AIgen agents carry it out with discipline.
These are the phases of our method, applied to your industry instead of a game.
In the game, the Game Design Benchmark. For you, processes, data and competitors.
Written specifications and agreed acceptance criteria, before the code.
AIgen agents and our team together, with automated tests and frequent releases.
In the game, real players. For you, real users and real processes.
Novarchy is a space 4X strategy game (explore, expand, exploit, exterminate), multiplayer and persistent. Every season ends with the Eschaton, a cyclical cataclysm.
An empire to grow: buildings, research, colonies.
Ships to build and command, from interceptors to titans.
Every battle has its own 3D replay, to watch again whenever you like.
What you can see decides what you dare.
Shared research, raids and recurring events to take on together.
AI-controlled empires populate the galaxy. Each one wears an AI badge.
New players start out protected: for the first three days, no one can raze you. Played in the browser, on computer and phone.
Free to play, with optional in-game purchases; some packs give combat advantages.