# Novarchy — An AIgen consulting challenge in gaming | AIgen Solutions

> Novarchy is an AIgen conceptual challenge: we analysed gaming and, with our agents, defined, designed and developed a space strategy game able to compete. Game Design Benchmark, design, development and the game itself, in the browser.

Lingua: en · Pagina: https://aigensolutions.it/novarchy · Versione HTML canonica; questo file è il gemello Markdown per lettori automatici.

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An AIgen conceptual challenge

# Novarchy. A consulting test, _in one of the hardest markets._

We analysed gaming, one of the most crowded markets, and with our agents we defined, designed and developed a product able to compete. **The game is the evidence. What it proves is the consulting work we bring to clients.**

[Let’s talk →](https://aigensolutions.it/contact) [Play for free ↗(opens in new tab)](https://novarchy.com)

[Discover the challenge ↓](#challenge)

Free to play, with optional in-game purchases; some packs give combat advantages. Played in the browser, on computer and phone.

![A fleet battle in space: white starships trade energy beams against a starfield.](/novarchy/replay-still-1-720.jpg)

A battle replay, rendered by the game’s own engine.

01 / The challenge

## Why gaming: enormous supply, scarce attention.

01

### An enormous supply / Volume

New games ship every day. Getting noticed is already a feat.

02

### Contested attention / Time

Everyone is fighting for players’ time: social media, video, other games.

03

### Loyalty to the classics / Habit

Strategy players have stuck with the same titles for years and do not switch easily.

The question: **can an agentic method take a product from zero to a live game,** able to compete where players have already made their choice?

02 / Game Design Benchmark

## Before designing, we studied who was already there.

A comparative study of the genre’s reference titles, with a simple grid: **what we take, what we don’t adopt.**

-   OGame
-   Travian
-   EVE Online
-   Stellaris
-   Clash of Clans
-   Rise of Kingdoms

![Galaxy map: hexagonal sectors full of coloured systems, with the map controls at the sides.](/novarchy/screen-galaxy-2.jpg)

The galaxy: where the benchmark choices become a map.

What we take

EVE Online

The map as a political chart: territory and sovereignty visible at a glance.

OGame

Coordinates as the players’ common language.

Travian

Zoom by levels: each level shows only what it needs to.

Clash of Clans

Guild events over long windows, open to players in different time zones.

Rise of Kingdoms

Guild donations: cheap to give, rewarding for the giver, and they build shared research.

What we don’t adopt

EVE Online

Wormholes, regional markets, security tiers: complexity that this scale does not need.

OGame

A galaxy made only of coordinates, with no territorial map.

Travian

The uniform square grid: space wants star systems, not a board of squares.

Stellaris

Fixed lanes between systems: our galaxy is open, divided into sectors.

The genre

Events at a fixed time: people at work or in another time zone cannot be there.

The names cited are trademarks of their respective owners. Novarchy is not affiliated with or endorsed by them; the references describe design choices.

The positioning we chose: **strategy for people with day jobs.** Short sessions, several times a day. Timers from minutes to hours, never days.

03 / Design and development

## Written rules, verified code, continuous releases.

Economy, combat, map, guilds, seasons: **every system has written rules; the main ones have a dedicated design document.** The code is checked against those rules.

-   01
    
    ### Written rules
    
    What each system does, why, and within which limits.
    
-   02
    
    ### Stated references
    
    The main choices name the model they start from and the one they move away from.
    
-   03
    
    ### Recorded decisions
    
    When a rule changes, the decision and the reason are recorded.
    

1.  ### Need
    
    An idea, a request, a player’s report becomes a clear task.
    
2.  ### Development
    
    AIgen agents write the code and the tests. Our team supervises and decides.
    
3.  ### Verification
    
    Automated tests and adversarial review before anything is merged.
    
4.  ### Release
    
    Continuous releases, straight to the browser.
    

**Our team sets the direction, AIgen agents carry it out with discipline.**

04 / What it means for you

## The same phases, in your industry.

These are the phases of our [method](https://aigensolutions.it/method), applied to your industry instead of a game.

1.  ### Analysis
    
    In the game, the Game Design Benchmark. For you, processes, data and competitors.
    
2.  ### Design
    
    Written specifications and agreed acceptance criteria, before the code.
    
3.  ### Development
    
    AIgen agents and our team together, with automated tests and frequent releases.
    
4.  ### Real-world validation
    
    In the game, real players. For you, real users and real processes.
    

[Let’s talk →](https://aigensolutions.it/contact) [The method in full →](https://aigensolutions.it/method)

05 / The game

## A space strategy game that lives on when you are not playing.

Novarchy is a **space 4X strategy game** (explore, expand, exploit, exterminate), **multiplayer and persistent.** Every season ends with the Eschaton, a cyclical cataclysm.

-   ### Base
    
    An empire to grow: buildings, research, colonies.
    
-   ### Fleets
    
    Ships to build and command, from interceptors to titans.
    
-   ### Combat
    
    Every battle has its own 3D replay, to watch again whenever you like.
    
-   ### Espionage
    
    What you can see decides what you dare.
    
-   ### Guilds
    
    Shared research, raids and recurring events to take on together.
    
-   ### Synthetic empires
    
    AI-controlled empires populate the galaxy. Each one wears an AI badge.
    

-   ![Base screen: the orbital station with hangar, research, colony, campaign and guild, and the suggested next move below.](/novarchy/screen-home-2.jpg)
    
    The base
    
-   ![Hangar: an interceptor in the foreground, with the build queue and the controls to build new ships.](/novarchy/screen-hangar-2.jpg)
    
    The hangar
    

New players start out protected: **for the first three days, no one can raze you.** Played in the browser, on computer and phone.

Free to play, with optional in-game purchases; some packs give combat advantages.

[Play for free at novarchy.com ↗(opens in new tab)](https://novarchy.com) [Let’s talk →](https://aigensolutions.it/contact)

[Join the Novarchy Discord ↗ (opens in new tab)](https://discord.gg/72P4fC9hY5)
